Age of Empires II: The Conquerors
Age of Empires II: The Conquerors Expansion (sometimes abbreviated to AoC or AoK: TC) is the expansion pack to the 1999 real-time strategy game Age of Empires II: The Age of Kings. The Conquerors is the fourth installment in the Age of Empires series by Microsoft Game Studios and Ensemble Studios. It features five new civilizations (the Aztecs, Mayans, Spanish, Koreans, and Huns), four new campaigns, eleven new units, twenty-six new technologies, new gameplay modes, new maps and different minor tweaks to the gameplay.
Age of the Empires 2 The age of Kings
Age of Empires II: The Age of Kings (often shortened to AGE2, The Age of Kings, AoE II or AoK) is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series. An expansion, The Conquerors, was released in 2000. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of Kings was developed by Backbone Entertainment in 2006. The Dreamcast port, by Konami, was canceled.
The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. They are the Britons, Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese, Persians, Saracens, Turks and the Vikings. Players aim to gather resources, which they use to build towns, create armies, and ultimately defeat their enemies. There are five historically-based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
Reception of The Age of Kings was overwhelmingly positive, and the game scored highly on review aggregators. The significant number of new features was praised, as were the gameplay improvements. Some reviewers were critical of the presentation of units—they were seen as bland and uninteresting—while others considered The Age of Kings to be overly similar to its predecessor, Age of Empires. Three months after its release, two million copies of The Age of Kings had been shipped, and it topped sales charts in seven countries. The game won multiple awards and has had a significant impact on future games in its genre.
The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. They are the Britons, Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese, Persians, Saracens, Turks and the Vikings. Players aim to gather resources, which they use to build towns, create armies, and ultimately defeat their enemies. There are five historically-based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
Reception of The Age of Kings was overwhelmingly positive, and the game scored highly on review aggregators. The significant number of new features was praised, as were the gameplay improvements. Some reviewers were critical of the presentation of units—they were seen as bland and uninteresting—while others considered The Age of Kings to be overly similar to its predecessor, Age of Empires. Three months after its release, two million copies of The Age of Kings had been shipped, and it topped sales charts in seven countries. The game won multiple awards and has had a significant impact on future games in its genre.
Age of the Empires Rise of Rome Expansion
Age of Empires: The Rise of Rome Expansion is a history-based real-time strategy game in the Age of Empires series. It is based on the rise of the Roman Empire, and adds the Roman Empire and three other playable civilizations to Age of Empires.
Age of the Empires
Age of Empires (often abbreviated to AoE), is a history-based real-time strategy computer game released in 1997. Developed by Ensemble Studios and published by Microsoft, the game uses the Genie, a 2D sprite based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, (Stone Age, Tool Age, Bronze Age, and Iron Age) gaining access to new and improved units with each advance.
Originally touted as Civilization meets Warcraft, some reviewers felt that the game failed to live up to these expectations when it was released. Despite this, it received generally good reviews, and an expansion pack, Age of Empires: The Rise of Rome Expansion was released in 1998. Both the original Age of Empires and the expansion pack were later released as "the Gold Edition".
Originally touted as Civilization meets Warcraft, some reviewers felt that the game failed to live up to these expectations when it was released. Despite this, it received generally good reviews, and an expansion pack, Age of Empires: The Rise of Rome Expansion was released in 1998. Both the original Age of Empires and the expansion pack were later released as "the Gold Edition".
Age of Mthyology
Alien versus Predator (original)
Aliens versus Predator is a science fiction first-person shooter computer game developed by Rebellion Developments and published by Fox Interactive for PC and Apple Macintosh computers in 1999. It is based on the Alien and Predator media franchises and the crossover Alien vs. Predator franchise. It was unofficially ported to Linux in 2001 and Xbox in 2009, following Rebellion's public release of the game's source code. A sequel, Aliens versus Predator 2, was developed by Monolith Productions and released by Sierra in 2001.